the outcome
An art direction fl0m's team ran with, expanding it into a full broadcast suite of their own.
The final system was built on contrast. Sharp, angular elements brought energy and movement, referencing the pace of Counter-Strike, balanced against rounded containers and panels that kept the whole thing approachable rather than corporate. A modular template approach held it all together — brackets, schedules, results and player graphics built from reusable components, so the team could iterate fast during live coverage without the look ever drifting. The provided yellow, blue and pink palette worked as controlled accents against a dark base, guiding attention to the key information without overwhelming the layouts. The result captured the tone exactly: competitive but relaxed, structured but expressive, and gave the event a distinct, recognisable identity.